在项目开发中经常会遇到花钱抽奖类型的需求。但是老板总是担心用户用小钱抽到大奖。这样会导致项目亏损。下边这段代码可以有效制止抽奖项目亏钱。

个人奖池:

语言:thinkphp redis mysql

表:desire抽奖商品表 desire_log用户抽奖奖品表 user_desire_log用户抽奖记录表   desire_risk抽奖风控表

需求:用户奖池分为进行中奖池 和已完成奖池 当用户抽到大奖后 用户个人奖池重置 否则将继续抽奖 最后一次抽奖必中大奖 通过风控金额来判断用户是否可以抽大奖

  当所有用户已完成的抽奖 盈利大于风控金额的时候可以让用户抽大奖 否则用户抽不到大奖

<?php 
   //抽奖接口
public function desire()
{
$userdata = $this->usersessiondata();///用户的唯一标识
$time = time();
$this->limit_reward_time($userdata['id'], $time);///限制抽奖间隔时间 防止被恶意刷奖品
//活动开启开关
$num = input('num/d');
if (!$num) {
output('1008', '参数错误');
}
if ($num!=1){
if ($num !=10){
if ($num !=100){
output('1008', '参数错误');
}else{
$send = $this->draw($num);
}
}else{
$send = $this->draw($num);
}
}else{
$send = $this->draw($num);
}
if ($send != '金币不足') {
output('200', '列表', $send);
} else {
output('1012', $send);
}
}
  /////抽奖核心
  
public function draw($num)
{
$userdata = $this->usersessiondata();
$resultsend = cache::get('奖池名称加上用户的唯一标识,确保一人一奖池' . $userdata['id']);//获取个人奖池
if (!empty($resultsend)) {
$userredis = unserialize(cache::get('newdesiredraw' . $userdata['id']));///将奖池序列化
} else {
$userredis = '';///当前用户不存在奖池
}
     ///查询当前用户的金币
$desirediamonds = db::connect('db_qmconfig')->name('user_money')->where(['uid' => $userdata['id']])->field('diamonds')->find();
$sendnum = $num;
if ($desirediamonds['diamonds'] < $num) {
return ['msg' => '金币不足'];///判断当前用户的金币是不是够抽奖
}
$gift_height = 0;///检测是否更新个人奖池和抽奖数量
$newnum = 0;///检测下一轮抽奖数量
$suiji = db::connect('db_qmconfig')->name('desire')->order('num desc')->find();///随机小礼物
if ($userredis) {///如果用户奖池存在
$joins = [
['gift_info f', 'd.giftid = f.id']
];
$gift = db::connect('db_qmconfig')->name('desire')
->alias('d')
->join($joins)
->where(['d.state' => 1])
->order('f.price desc')
->field('f.name,f.price,f.egif,d.num,f.id,d.position')->find();
        ///查询抽奖表的礼物
if (!$gift){
return ['msg'=>'礼物查询错误'];
}
       ///查询用户的总抽奖数量
$user_all = db::connect('db_qmconfig')->name('user_desire_log')->order('kind desc')
->where(['uid'=>$userdata['id'],'state'=>0])->field('sum(num) as kindnum')->find();
//十次抽奖 必中
$count = count($userredis);
if ($num == 10) {
$where[] = ['d.state', '=', 1];
$where[] = ['d.ten', '=', 1];
$giftid = $this->giftinfo($where);
if ($giftid) {
$result[] = $giftid[0]['id'];
}
$num = $num - 1;
}
///百次抽奖 必中
if ($num == 100) {
$where[] = ['d.state', '=', 1];
$where[] = ['d.hundred', '=', 1];
$giftid = $this->giftinfo($where);
$lwhere[] = ['d.state', '=', 1];
$lwhere[] = ['d.ten', '=', 1];
$lgiftid = $this->giftinfo($lwhere);
if ($lgiftid) {
for ($l=0;$l<10;$l++){
$result[] = $lgiftid[0]['id'];
}
}
if ($giftid) {
$result[] = $giftid[0]['id'];
}
$num = $num - 11;
}
if ($num ==1){
if ($user_all){
$number1 = '';
$num1 = str_split($user_all['kindnum']);
$number = $num1[count($num1) - 1];
if ($user_all['kindnum']>98){
$number1 = $num1[count($num1) - 2];
}
if (($number==9)&& ($number1 !=9)){ //十抽必中
$where[] = ['d.state', '=', 1];
$where[] = ['d.ten', '=', 1];
$giftid = $this->giftinfo($where);
if ($giftid) {
$result[] = $giftid[0]['id'];
}
$num = $num - 1;
}
if (($number1==9) && ($number==9)){//百抽必中
$where[] = ['d.state', '=', 1];
$where[] = ['d.hundred', '=', 1];
$giftid = $this->giftinfo($where);
if ($giftid) {
$result[] = $giftid[0]['id'];
}
$num = $num - 1;
}
}
}
        ////判断当前奖池的奖品是否够此次抽奖 如果奖池奖品数量不够此次抽奖 将此次奖池抽完后 获取剩下要抽将的数量 重置奖池 并且递归此方法传入剩下要抽的数量
if ($count < $num) {
$newnum = $num - $count;
$num = $count;
}
$user = db::connect('db_qmconfig')
->name('desire_log')->where(['uid' => $userdata['id']])
->field('sum(num) as num')
->find();///已抽数量
if (!$user){
return ['msg'=>'已抽数量有误'];
}
$res['zongshu'] = db::connect('db_qmconfig')
->name('desire')->where(['state' => 1])
->field('sum(num) as num,checksum')
->find();///总数量
if (!$res['zongshu']){
return ['msg'=>'总数量有误'];
}
$resnum = 0;
////获取个人多少次抽奖
if (($user['num']+$sendnum) > $res['zongshu']['checksum']) {
$res['zongshu']['user_num'] = $user['num'] % $res['zongshu']['checksum']; ///获取余数
if (($res['zongshu']['user_num'] + $sendnum) > $res['zongshu']['checksum']) {
///获取这次抽奖的数量
$resnum = $sendnum - (($res['zongshu']['user_num'] + $sendnum) - $res['zongshu']['checksum']);
}
//    return ['msg'=>$res['zongshu']['user_num']];
}else{
$res['zongshu']['user_num'] = $user['num'];
}
$cruuy = 0;
///随机选择奖池
for ($i = 0; $i < $num; $i++) {
$send = array_rand($userredis);
if ($resnum > 0) {
///如果本轮奖池抽完 并且没有抽到大奖 那么必中大奖
$result[] = $gift['id'];
$gift_height = 1;//抽到大奖后更改三个变量状态
$resnum=0;
$cruuy = 1;
} else {
if ($userredis[$send]==$gift['id']){
$havejoin = [
['desire_log d', 'd.cid = u.id'],
['gift_info f', 'd.giftid = f.id']
];
$all = db::connect('db_qmconfig')
->name('user_desire_log')
->alias('u')
->where(['u.state'=>1])
->field('sum(u.num) as num')->find();
//      var_dump($all);
              ///如果抽到大奖
if ($all['num']==null){
                 ///如果这是整个奖池第一轮抽奖 那么可以中大奖
$result[] = $suiji['giftid'];
}else{
                 
$alls = db::connect('db_qmconfig')->name('user_desire_log')
->alias('u')
->where(['u.state'=>1])
->join($havejoin)
->field('sum(f.price*d.num) as num')->find();
                 ///查询奖池风控金额
$resklist = db::connect('db_qmconfig')->name('desire_risk')->find();
$riskprice = $all['num'] * 20 - $alls['num'];
                 ///如果风控金额小于当前已完成抽奖的金额 那么代表软件处于盈利状态 可以中大奖
if (($riskprice >= $resklist['price'])&&($cruuy==0)){
$result[] = $userredis[$send];
$gift_height = 1;
$cruuy = 1;
} else{
                   ///如果风控金额大于当前已完成抽奖金额 不能中大奖 随机选择一次小奖品 替换大奖
$result[] = $suiji['giftid'];
}
}
}else{
$result[] = $userredis[$send];
}
}
          ///清空个人奖池此次抽奖的礼物
unset($userredis[$send]);
}
       ////新增用户抽奖次数 
$result = array_count_values($result);
$user_desire_list = db::connect('db_qmconfig')->name('user_desire_log')->order('id desc')->where(['uid'=>$userdata['id']])->find();
if ($user_desire_list){
if ($user_desire_list['state']==0){
$user_desire_logdata[ 'kind'] = $user_desire_list['kind']+1;
}else{
$user_desire_logdata[ 'kind'] = 1;
}
}else{
$user_desire_logdata[ 'kind'] = 1;
}
$user_desire_logdata['uid'] =$userdata['id'];
$user_desire_logdata['ctime'] =time();
$user_desire_logdata['num'] =$sendnum;
       ////更改此轮抽奖后 用户奖池的状态
if ($gift_height==1){
$user_desire_log_update = db::connect('db_qmconfig')->name('user_desire_log')
->where(['uid'=>$userdata['id'],'state'=>0])->update(['state'=>1]);
$user_desire_logdata[ 'state'] = 1;
}else{
$user_desire_logdata[ 'state'] = 0;
}
$user_desire_log = db::connect('db_qmconfig')->name('user_desire_log')->insertgetid($user_desire_logdata);
foreach ($result as $k => $v) {
if ($resnum == ($k + 1)) {
///如果这次抽奖大于奖池总数 那么更新奖池并且抽奖剩下的次数
cache::set('newdesiredraw' . $userdata['id'], serialize([]));
return $this->draw($sendnum - ($k + 1));
}
         ////礼物新增用户背包  
$data = [
'uid' => $userdata['id'],
'giftid' => $k,
'num' => $v,
'ctime' => time(),
'cid' => $user_desire_log
];
$join = [
['gift_info f', 'd.giftid = f.id']
];
$gift_info = db::connect('db_qmconfig')->name('desire')
->alias('d')
->join($join)
->where(['d.giftid' => $k])
->field('f.name,f.egif,d.position')->find();
$gift_infonum['num'] = $v;
$list['gift'][] = array_merge($gift_info, $gift_infonum);
$desirelog = db::connect('db_qmconfig')->name('desire_log')->insert($data);
$userknapsack = db::connect('db_qmconfig')->name('gift_knapsack')->where(['uid' => $userdata['id'], 'giftid' => $k])->field('id,num')->find();
if ($userknapsack) {
$userknapsackdata = [
'num' => $v + $userknapsack['num'],
'updatetime' => time()
];
$userknapsackupdate = db::connect('db_qmconfig')->name('gift_knapsack')->where(['id' => $userknapsack['id']])->update($userknapsackdata);
} else {
$userknapsackdata = [
'num' => $v,
'giftid' => $k,
'uid' => $userdata['id'],
'createtime' => time()
];
$userknapsackinsert = db::connect('db_qmconfig')->name('gift_knapsack')->insert($userknapsackdata);
}
}
        ///增加用户消费记录
$userxfdata = [
'uid' => $userdata['id'],
'xf_price' => $sendnum,
'xf_method' => 5,
'scene' => 19,
'status' => 1,
'ctime' => time()
];
$userxf = db::connect('db_qmconfig')->name('xfprice')->insert($userxfdata);
if ($desirelog && $userxf) {
          ///扣除用户金币
$newdiamondsdata = [
'diamonds' => $desirediamonds['diamonds'] - $sendnum
];
$newdiamonds = db::connect('db_qmconfig')->name('user_money')->where(['uid' => $userdata['id']])->update($newdiamondsdata);
}
        
if ($userredis) {
cache::set('用户奖池名称' . $userdata['id'], serialize($userredis));
          ////如果此轮抽奖抽到大奖 重置用户个人奖池
if ($gift_height == 1) {
cache::set('用户奖池名称' . $userdata['id'], serialize([]));
$userchecksum = $res['zongshu']['checksum'] - ($res['zongshu']['user_num'] + $sendnum);
$desireloguserwhere = [
'uid' => $userdata['id'],
'giftid' => 0,
'num' => $userchecksum,
'ctime' => time(),
'cid' => $user_desire_log,
];
            ///添加礼物抽中记录
$desireloguser = db::connect('db_qmconfig')->name('desire_log')->insert($desireloguserwhere);
}
$swhere[] = ['d.state', '=', 1];
$swhere[] = ['d.kind', '=', 1];
$res['data'] = $this->giftinfo($swhere);
if (empty($res['data'])) {
output('1008', '奖池更新中');
}
          ////获取用户此轮抽奖数量 返回给前端 控制奖池动画百分比
$res['zongshu'] = db::connect('db_qmconfig')
->name('desire')->where(['state' => 1, 'kind' => 1])
->field('checksum as num')
->find();
$user = db::connect('db_qmconfig')
->name('desire_log')->where(['uid' => $userdata['id']])
->field('sum(num) as num')
->find();
$res['diamonds'] = db::connect('db_qmconfig')
->name('user_money')->where(['uid' => $userdata['id']])
->value('diamonds');
if ($user) {
if ($user['num'] > $res['zongshu']['num']) {
$res['zongshu']['user_num'] = $user['num'] % $res['zongshu']['num'];
} else {
$res['zongshu']['user_num'] = $user['num'];
}
} else {
$res['zongshu']['user_num'] = 0;
}
$list['info'] = $res;
return $list;
//    return ['msg'=>$res['zongshu']['user_num']];
} else {
          ////如果当前用户奖池抽完奖了 那么重置此用户奖池
$where[] = ['d.state', '=', 1];
$where[] = ['d.kind', '=', 1];
$res = $this->giftinfo($where);
if (empty($res)) {
return ['msg' => '奖池更新中'];
}
$c = [];
foreach ($res as $m => $n) {
          ///十抽必中奖品
if ($n['ten']==1){
$n['num'] = $n['num'] - $n['checksum']/10;
$giftarr = array_fill(0, $n['num']+$n['checksum']/10, $suiji['giftid']);
$c = array_merge($c, $giftarr);
if ($n['num']<=0){
continue;
}
}
            ///百抽必中奖品
if ($n['hundred']==1){
$n['num'] = $n['num'] - $n['checksum']/100;
$giftarr = array_fill(0, $n['num']+$n['checksum']/100, $suiji['giftid']);
$c = array_merge($c, $giftarr);
if ($n['num']<=0){
continue;
}
}
$giftarr = array_fill(0, $n['num'], $n['id']);
$c = array_merge($c, $giftarr);
}
          ///随机打乱奖池
shuffle($c);
cache::set('用户奖池名称' . $userdata['id'], serialize($c));
if ($newnum>0){
             ///递归此方法 抽剩下的奖品
return $this->draw($newnum);
}
}
} else {
///如果没有奖池 生成奖池
$where[] = ['d.state', '=', 1];
$where[] = ['d.kind', '=', 1];
$res = $this->giftinfo($where);
if (empty($res)) {
return ['msg' => '奖池更新中'];
}
$c = [];
foreach ($res as $m => $n) {
if ($n['ten']==1){
$n['num'] = $n['num'] - $n['checksum']/10;
$giftarr = array_fill(0, $n['num']+$n['checksum']/10, $suiji['giftid']);
$c = array_merge($c, $giftarr);
if ($n['num']<=0){
continue;
}
}
if ($n['hundred']==1){
$n['num'] = $n['num'] - $n['checksum']/100;
$giftarr = array_fill(0, $n['num']+$n['checksum']/100, $suiji['giftid']);
$c = array_merge($c, $giftarr);
if ($n['num']<=0){
continue;
}
}
$giftarr = array_fill(0, $n['num'], $n['id']);
$c = array_merge($c, $giftarr);
}
shuffle($c);
cache::set('用户奖池名称' . $userdata['id'], serialize($c));
       ///递归此方法抽奖
return $this->draw($num);
}
}
?>

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