绘制文字

<!doctype html>
<html lang="en">
<head>
    <meta charset="utf-8">
    <title>canvas</title>
    <style>
        .canvas{border:1px solid pink;}
    </style>
</head>
<body>
    <canvas class="canvas" id="canvas" width="600" height="400">您的浏览器不支持canvas</canvas>

    <script>
        var canvas=document.getelementbyid("canvas");
        var ctx=canvas.getcontext("2d");//上下文,绘图环境

        var str="hello cyy";
        //文字大小
        ctx.font="50px sans-serif";
        //字符str
        //位置100,100
        ctx.filltext(str,100,100);
        ctx.stroketext(str,100,200);

    
    </script>
</body>
</html>

 

 

水平对齐方式:left  center  right

文字居中,textalign=”center”

<!doctype html>
<html lang="en">
<head>
    <meta charset="utf-8">
    <title>canvas</title>
    <style>
        .canvas{border:1px solid pink;}
    </style>
</head>
<body>
    <canvas class="canvas" id="canvas" width="600" height="400">您的浏览器不支持canvas</canvas>

    <script>
        var canvas=document.getelementbyid("canvas");
        var ctx=canvas.getcontext("2d");//上下文,绘图环境

        var str="hello cyy";
        //文字大小
        ctx.font="50px sans-serif";
        //文字水平居中
        ctx.textalign="center";
        //字符str 位置100,100
        ctx.filltext(str,100,100);
        ctx.stroketext(str,100,200);

    
    </script>
</body>
</html>

 

 

需要注意的是,设置的并不是到画布的水平居中,而是以接下来你自己设置的filltext或者stroketext中的坐标作为文字的中心

如果想要设置到画布的居中,就需要对应的坐标点设为画布中心点

<!doctype html>
<html lang="en">
<head>
    <meta charset="utf-8">
    <title>canvas</title>
    <style>
        .canvas{border:1px solid pink;}
    </style>
</head>
<body>
    <canvas class="canvas" id="canvas" width="600" height="400">您的浏览器不支持canvas</canvas>

    <script>
        var canvas=document.getelementbyid("canvas");
        var ctx=canvas.getcontext("2d");//上下文,绘图环境

        var str="hello cyy";
        //文字大小
        ctx.font="50px sans-serif";
        //文字水平居中
        ctx.textalign="center";
        //字符str 在画布位置水平居中
        ctx.filltext(str,300,200);

    
    </script>
</body>
</html>

 

 

垂直对齐方式 top  middle  bottom

<!doctype html>
<html lang="en">
<head>
    <meta charset="utf-8">
    <title>canvas</title>
    <style>
        .canvas{border:1px solid pink;}
    </style>
</head>
<body>
    <canvas class="canvas" id="canvas" width="600" height="400">您的浏览器不支持canvas</canvas>

    <script>
        var canvas=document.getelementbyid("canvas");
        var ctx=canvas.getcontext("2d");//上下文,绘图环境

        var str="hello cyy";
        //文字大小
        ctx.font="50px sans-serif";
        //文字水平居中,以300位为水平中心
        ctx.textalign="center";
        //文字垂直居中 ,以0为垂直中心
        ctx.textbaseline="middle";
        //字符str 
        ctx.filltext(str,300,0);

    
    </script>
</body>
</html>

 

 

 

如果需要文字全部显示,就设置垂直为top

<!doctype html>
<html lang="en">
<head>
    <meta charset="utf-8">
    <title>canvas</title>
    <style>
        .canvas{border:1px solid pink;}
    </style>
</head>
<body>
    <canvas class="canvas" id="canvas" width="600" height="400">您的浏览器不支持canvas</canvas>

    <script>
        var canvas=document.getelementbyid("canvas");
        var ctx=canvas.getcontext("2d");//上下文,绘图环境

        var str="hello cyy";
        //文字大小
        ctx.font="50px sans-serif";
        //文字水平居中,以300位为水平中心
        ctx.textalign="center";
        //文字垂直居中 ,以0为垂直顶对齐
        ctx.textbaseline="top";
        //字符str 
        ctx.filltext(str,300,0);

    
    </script>
</body>
</html>

 

 

获取文本宽度 

<!doctype html>
<html lang="en">
<head>
    <meta charset="utf-8">
    <title>canvas</title>
    <style>
        .canvas{border:1px solid pink;}
    </style>
</head>
<body>
    <canvas class="canvas" id="canvas" width="600" height="400">您的浏览器不支持canvas</canvas>

    <script>
        var canvas=document.getelementbyid("canvas");
        var ctx=canvas.getcontext("2d");//上下文,绘图环境

        var str="hello cyy";
        //文字大小
        ctx.font="50px sans-serif";
        //文字水平居中,以300位为水平中心
        ctx.textalign="center";
        //文字垂直居中 ,以0为垂直顶对齐
        ctx.textbaseline="top";
        //字符str 
        ctx.filltext(str,300,0);
        //获取文本宽度
        var width=ctx.measuretext(str).width;
        console.log(width);

    
    </script>
</body>
</html>

 

 

遗憾的是,canvas并没有提供获取高度的接口,因此需要通过文字大小或者自己去调试来获得

 

图片的绘制

<!doctype html>
<html lang="en">
<head>
    <meta charset="utf-8">
    <title>canvas</title>
    <style>
        .canvas{border:1px solid pink;}
    </style>
</head>
<body>
    <canvas class="canvas" id="canvas" width="600" height="400">您的浏览器不支持canvas</canvas>

    <script>
        var canvas=document.getelementbyid("canvas");
        var ctx=canvas.getcontext("2d");//上下文,绘图环境

        //加载图片
        var img=new image();
        img.src="img/right.png";

        //绘制图片
        ctx.drawimage(img,0,0);

    
    </script>
</body>
</html>

 

 打开以后发现并没有图片,这是因为图片的加载需要一定时间

因此绘制必须要在图片加载完成之后才能进行

使用onload函数来判定是否加载完成

<!doctype html>
<html lang="en">
<head>
    <meta charset="utf-8">
    <title>canvas</title>
    <style>
        .canvas{border:1px solid pink;}
    </style>
</head>
<body>
    <canvas class="canvas" id="canvas" width="600" height="400">您的浏览器不支持canvas</canvas>

    <script>
        var canvas=document.getelementbyid("canvas");
        var ctx=canvas.getcontext("2d");//上下文,绘图环境

        //加载图片
        var img=new image();
        img.src="img/right.png";

        //图片加载完成后
        img.onload=function(){
            //绘制图片
            ctx.drawimage(img,0,0);
        }
       
    
    </script>
</body>
</html>

 

 

给自己做一个头像,我又臭美了哈哈哈

<!doctype html>
<html lang="en">
<head>
    <meta charset="utf-8">
    <title>canvas</title>
    <style>
        .canvas{border:1px solid #abcdef;background-color: #a9add2;}
    </style>
</head>
<body>
    <canvas class="canvas" id="canvas" width="600" height="600">您的浏览器不支持canvas</canvas>

    <script>
        var canvas=document.getelementbyid("canvas");
        var ctx=canvas.getcontext("2d");//上下文,绘图环境

        //加载图片
        var img=new image();
        img.src="img/cyy_small.png";

        //图片加载完成后
        img.onload=function(){
            //绘制图片
            ctx.drawimage(img,100,50);
        }
       
    
    </script>
</body>
</html>

 

 

设置图像尺寸

ctx.drawimage(img,100,50,width,height);

后面新增两个参数填写图片的宽高

<!doctype html>
<html lang="en">
<head>
    <meta charset="utf-8">
    <title>canvas</title>
    <style>
        .canvas{border:1px solid #abcdef;background-color: #a9add2;}
    </style>
</head>
<body>
    <canvas class="canvas" id="canvas" width="600" height="600">您的浏览器不支持canvas</canvas>

    <script>
        var canvas=document.getelementbyid("canvas");
        var ctx=canvas.getcontext("2d");//上下文,绘图环境

        //加载图片
        var img=new image();
        img.src="img/cyy_small.png";

        //图片加载完成后
        img.onload=function(){
            //绘制图片
            //原图400,*600,缩放为200*300
            ctx.drawimage(img,100,50,200,300);
        }
       
    
    </script>
</body>
</html>

 

 

图片的裁剪,需要

ctx.drawimage(img,要裁剪的起始点坐标,要裁剪的宽高尺寸,绘制区域的起始点坐标,绘制区域的宽高尺寸);

<!doctype html>
<html lang="en">
<head>
    <meta charset="utf-8">
    <title>canvas</title>
    <style>
        .canvas{border:1px solid #abcdef;background-color: #a9add2;}
    </style>
</head>
<body>
    <canvas class="canvas" id="canvas" width="600" height="600">您的浏览器不支持canvas</canvas>

    <script>
        var canvas=document.getelementbyid("canvas");
        var ctx=canvas.getcontext("2d");//上下文,绘图环境

        //加载图片
        var img=new image();
        img.src="img/cyy_small.png";

        //图片加载完成后
        img.onload=function(){
            //绘制图片
            //裁剪出原图的0,0到400,400位置
            //绘制到0,0到400,400位置
            //等于是不进行缩放的效果
            ctx.drawimage(img,0,0,400,300,0,0,400,300);
        }
       
    
    </script>
</body>
</html>

 

 

裁剪+缩放0.5倍+移动100,100的效果

<!doctype html>
<html lang="en">
<head>
    <meta charset="utf-8">
    <title>canvas</title>
    <style>
        .canvas{border:1px solid #abcdef;background-color: #a9add2;}
    </style>
</head>
<body>
    <canvas class="canvas" id="canvas" width="600" height="600">您的浏览器不支持canvas</canvas>

    <script>
        var canvas=document.getelementbyid("canvas");
        var ctx=canvas.getcontext("2d");//上下文,绘图环境

        //加载图片
        var img=new image();
        img.src="img/cyy_small.png";

        //图片加载完成后
        img.onload=function(){

      //绘制图片
      //从原图的0,0开始裁剪,宽高400,300
      //从100,100开始绘制,宽高为200,150

            ctx.drawimage(img,0,0,400,300,100,100,200,150);

        }
       
    
    </script>
</body>
</html>

 

 

图形画刷

首先是star.jpg长这样

 

 

<!doctype html>
<html lang="en">
<head>
    <meta charset="utf-8">
    <title>canvas</title>
    <style>
        .canvas{border:1px solid #abcdef;background-color: #a9add2;}
    </style>
</head>
<body>
    <canvas class="canvas" id="canvas" width="600" height="600">您的浏览器不支持canvas</canvas>

    <script>
        var canvas=document.getelementbyid("canvas");
        var ctx=canvas.getcontext("2d");//上下文,绘图环境

        //加载图片
        var img=new image();
        img.src="img/star.jpg";

        //图片加载完成后
        img.onload=function(){
            //创建图形画刷,模式为repeat
            var pattern=ctx.createpattern(img,"repeat");
            ctx.fillstyle=pattern;

            //绘制矩形,使用画刷填充
            ctx.fillrect(0,0,canvas.width,canvas.height);
            
        }
       
    
    </script>
</body>
</html>

 

 

模式总共有四种:no-repeat  repeat-x  repeat-y  repeat

no-repeat的效果

<!doctype html>
<html lang="en">
<head>
    <meta charset="utf-8">
    <title>canvas</title>
    <style>
        .canvas{border:1px solid #abcdef;background-color: #a9add2;}
    </style>
</head>
<body>
    <canvas class="canvas" id="canvas" width="600" height="600">您的浏览器不支持canvas</canvas>

    <script>
        var canvas=document.getelementbyid("canvas");
        var ctx=canvas.getcontext("2d");//上下文,绘图环境

        //加载图片
        var img=new image();
        img.src="img/star.jpg";

        //图片加载完成后
        img.onload=function(){
            //创建图形画刷,模式为repeat
            var pattern=ctx.createpattern(img,"no-repeat");
            ctx.fillstyle=pattern;

            //绘制矩形,使用画刷填充
            ctx.fillrect(0,0,canvas.width,canvas.height);
            
        }
       
    
    </script>
</body>
</html>

 

 

其他两个同理