项目输出

项目先决条件

要使用python构建井字游戏,我们需要tkinter模块和python的基本概念

tkinter模块是用于渲染图形的标准图形用户界面。

tkinter.messagebox用于显示消息框

要安装tkinter模块,我们在命令提示符下使用了pip install命令:

pip install tkinter

项目文件结构

这些是使用python构建井字游戏的步骤:

  • 导入模块
  • 初始化窗口
  • 检查结果的功能
  • 检查获胜者的功能
  • 定义标签和按钮

1.导入模块

from tkinter import *
import tkinter.messagebox as msg

在此步骤中,我们导入tkinter和messsagebox模块

2.初始化窗口

root= tk()
root.title('tic-tac-toe---dataflair')

digits = [1,2,3,4,5,6,7,8,9]
mark = '' “
count = 0
panels = ["panel"]*10
  • tk()用于初始化窗口
  • title()用于设置窗口的标题

3.检查结果的功能

def win(panels,sign):
 return ((panels[1] == panels[2] == panels [3] == sign)
   or (panels[1] == panels[4] == panels [7] == sign)
   or (panels[1] == panels[5] == panels [9] == sign)
   or (panels[2] == panels[5] == panels [8] == sign)
   or (panels[3] == panels[6] == panels [9] == sign)
   or (panels[3] == panels[5] == panels [7] == sign)
   or (panels[4] == panels[5] == panels [6] == sign) 
   or (panels[7] == panels[8] == panels [9] == sign))

在此功能中,将通过检查哪个玩家连续打出三个标记(上,下,对角或对角线)来检查结果。

4.检查获胜者的功能

def checker(digit):
 global count, mark, digits
 if digit==1 and digit in digits:
  digits.remove(digit)
  if count%2==0:
   mark ='x'
   panels[digit]=mark
  elif count%2!=0:
   mark = 'o'
   panels[digit]=mar
  button1.config(text = mark)
  count = count+1
  sign = mark
  if(win(panels,sign) and sign=='x'):
   msg.showinfo("result","player1 wins")
   root.destroy()
  elif(win(panels,sign) and sign=='o'):
   msg.showinfo("result","player2 wins")
   root.destroy()

 if digit==2 and digit in digits:
  digits.remove(digit)
  if count%2==0:
   mark ='x'
   panels[digit]=mark
  elif count%2!=0:
   mark = 'o'
   panels[digit]=mark
  button2.config(text = mark)
  count = count+1
  sign = mark
  if(win(panels,sign) and sign=='x'):
   msg.showinfo("result","player1 wins")
   root.destroy()
  elif(win(panels,sign) and sign=='o'):
   msg.showinfo("result","player2 wins")
   root.destroy()

 if digit==3 and digit in digits:
  digits.remove(digit)
  if count%2==0:
   mark ='x'
   panels[digit]=mark
  elif count%2!=0:
   mark = 'o'
   panels[digit]=mark
  button3.config(text = mark)
  count = count+1
  sign = mark
  if(win(panels,sign) and sign=='x'):
   msg.showinfo("result","player1 wins")
   root.destroy()
  elif(win(panels,sign) and sign=='o'):
   msg.showinfo("result","player2 wins")
   root.destroy()

 if digit==4 and digit in digits:
  digits.remove(digit)
  if count%2==0:
   mark ='x'
   panels[digit]=mark
  elif count%2!=0:
   mark = 'o'
   panels[digit]=mark
  button4.config(text = mark)
  count = count+1
  sign = mark
  if(win(panels,sign) and sign=='x'):
   msg.showinfo("result","player1 wins")
   root.destroy()
  elif(win(panels,sign) and sign=='o'):
   msg.showinfo("result","player2 wins")
   root.destroy()

 if digit==5 and digit in digits:
  digits.remove(digit)
  if count%2==0:
   mark ='x'
   panels[digit]=mark
  elif count%2!=0:
   mark = 'o'
   panels[digit]=mark
  button5.config(text = mark)
  count = count+1
  sign = mark
  if(win(panels,sign) and sign=='x'):
   msg.showinfo("result","player1 wins")
   root.destroy()
  elif(win(panels,sign) and sign=='o'):
   msg.showinfo("result","player2 wins")
   root.destroy()

 if digit==6 and digit in digits:
  digits.remove(digit)
  if count%2==0:
   mark ='x'
   panels[digit]=mark
  elif count%2!=0:
   mark = 'o'
   panels[digit]=mark
  button6.config(text = mark)
  count = count+1
  sign 
if(win(panels,sign) and sign=='x'):
   msg.showinfo("result","player1 wins")
   root.destroy()
  elif(win(panels,sign) and sign=='o'):
   msg.showinfo("result","player2 wins")
   root.destroy()

 if digit==7 and digit in digits:
  digits.remove(digit)
  if count%2==0:
   mark ='x'
   panels[digit]=mark
  elif count%2!=0:
   mark = 'o'
   panels[digit]=mark
  button7.config(text = mark)
  count = count+1
  sign = mark
  if(win(panels,sign) and sign=='x'):
   msg.showinfo("result","player1 wins")
   root.destroy()
  elif(win(panels,sign) and sign=='o'):
   msg.showinfo("result","player2 wins")
   root.destroy()

 if digit==8 and digit in digits:
  digits.remove(digit)
  if count%2==0:
   mark ='x'
   panels[digit]=mark
  elif count%2!=0:
   mark = 'o'
   panels[digit]=mark
  button8.config(text = mark)
  count = count+1
  sign = mark
  if(win(panels,sign) and sign=='x'):
   msg.showinfo("result","player1 wins")
   root.destroy()
  elif(win(panels,sign) and sign=='o'):
   msg.showinfo("result","player2 wins")
   root.destroy()

 if digit==9 and digit in digits:
  digits.remove(digit)
  if count%2==0:
   mark ='x'
   panels[digit]=mark
  elif count%2!=0:
   mark = 'o'
   panels[digit]=mark
  button9.config(text = mark)
  count = count+1
  sign = mark
  if(win(panels,sign) and sign=='x'):
   msg.showinfo("result","player1 wins")
   root.destroy()
  elif(win(panels,sign) and sign=='o'):
   msg.showinfo("result","player2 wins")
   root.destroy()
 
 if(count>8 and win(panels,'x')==false and win(panels,'o')==false):
  msg.showinfo("result","match tied")
  root.destroy()

玩家总共有9次点击以玩游戏。玩家每次单击时,如果count的值大于8,则通过将count的值增加1来减少机会,则游戏结果为平局

  • 如果count的值为偶数,则玩家1将玩,否则玩家2将玩。
  • config()用于用适当的文本标记按钮
  • messagebox小部件中的showinfo()方法用于显示一些相关信息
  • destroy()停止mainloop退出程序

5.定义标签和按钮

label(root,text="player1 : x",font="times 15").grid(row=0,column=1)
label(root,text="player2 : o",font="times 15").grid(row=0,column=2)

button1=button(root,width=15,font=('times 16 bold'),height=7,command=lambda:checker(1))
button1.grid(row=1,column=1)
button2=button(root,width=15,height=7,font=('times 16 bold'),command=lambda:checker(2))
button2.grid(row=1,column=2)

button3=button(root,width=15,height=7,font=('times 16 bold'),command=lambda: checker(3))
button3.grid(row=1,column=3)
button4=button(root,width=15,height=7,font=('times 16 bold'),command=lambda: checker(4))
button4.grid(row=2,column=1)

button5=button(root,width=15,height=7,font=('times 16 bold'),command=lambda: checker(5))
button5.grid(row=2,column=2)
button6=button(root,width=15,height=7,font=('times 16 bold'),command=lambda: checker(6))
button6.grid(row=2,column=3)

button7=button(root,width=15,height=7,font=('times 16 bold'),command=lambda: checker(7))
button7.grid(row=3,column=1)
button8=button(root,width=15,height=7,font=('times 16 bold'),command=lambda: checker(8))
button8.grid(row=3,column=2)

button9=button(root,width=15,height=7,font=('times 16 bold'),command=lambda: checker(9))
button9.grid(row=3,column=3)


root.mainloop()

label()小部件,用于显示用户无法修改的文本。
button()小部件显示按钮

  • root是我们引用的窗口的名称
  • 文本存储我们在标签上显示的值
  • 文字所使用的字体
  • 单击按钮时将调用命令
  • lambda()函数用于将特定数据发送到回调函数。

要运行程序时,将执行mainloop()方法。

完整代码

from tkinter import *
import tkinter.messagebox as msg

root= tk()
root.title('tic-tac-toe---project gurukul')
#labels
label(root,text="player1 : x",font="times 15").grid(row=0,column=1)
label(root,text="player2 : o",font="times 15").grid(row=0,column=2)

digits = [1,2,3,4,5,6,7,8,9]

#for player1 sign = x and for player2 sign= y
mark = ''

#counting the no. of click
count = 0


panels = ["panel"]*10


def win(panels,sign):
 return ((panels[1] == panels[2] == panels [3] == sign)
   or (panels[1] == panels[4] == panels [7] == sign)
   or (panels[1] == panels[5] == panels [9] == sign)
   or (panels[2] == panels[5] == panels [8] == sign)
   or (panels[3] == panels[6] == panels [9] == sign)
   or (panels[3] == panels[5] == panels [7] == sign)
   or (panels[4] == panels[5] == panels [6] == sign) 
   or (panels[7] == panels[8] == panels [9] == sign))

def checker(digit):
 global count, mark, digits

 #check which button clicked 
 
 if digit==1 and digit in digits:
  digits.remove(digit)
##player1 will play if the value of count is even and for odd player2 will play
  if count%2==0:
   mark ='x'
   panels[digit]=mark
  elif count%2!=0:
   mark = 'o'
   panels[digit]=mark

  button1.config(text = mark)
  count = count+1
  sign = mark

  if(win(panels,sign) and sign=='x'):
   msg.showinfo("result","player1 wins")
   root.destroy()
  elif(win(panels,sign) and sign=='o'):
   msg.showinfo("result","player2 wins")
   root.destroy()

 if digit==2 and digit in digits:
  digits.remove(digit)

  if count%2==0:
   mark ='x'
   panels[digit]=mark
  elif count%2!=0:
   mark = 'o'
   panels[digit]=mark

  button2.config(text = mark)
  count = count+1
  sign = mark

  if(win(panels,sign) and sign=='x'):
   msg.showinfo("result","player1 wins")
   root.destroy()
  elif(win(panels,sign) and sign=='o'):
   msg.showinfo("result","player2 wins")
   root.destroy()


 if digit==3 and digit in digits:
  digits.remove(digit)

  if count%2==0:
   mark ='x'
   panels[digit]=mark
  elif count%2!=0:
   mark = 'o'
   panels[digit]=mark

  button3.config(text = mark)
  count = count+1
  sign = mark

  if(win(panels,sign) and sign=='x'):
   msg.showinfo("result","player1 wins")
   root.destroy()
  elif(win(panels,sign) and sign=='o'):
   msg.showinfo("result","player2 wins")
   root.destroy()


   
 if digit==4 and digit in digits:
  digits.remove(digit)

  if count%2==0:
   mark ='x'
   panels[digit]=mark
  elif count%2!=0:
   mark = 'o'
   panels[digit]=mark

  button4.config(text = mark)
  count = count+1
  sign = mark

  if(win(panels,sign) and sign=='x'):
   msg.showinfo("result","player1 wins")
   root.destroy()
  elif(win(panels,sign) and sign=='o'):
   msg.showinfo("result","player2 wins")
   root.destroy()



 if digit==5 and digit in digits:
  digits.remove(digit)

  if count%2==0:
   mark ='x'
   panels[digit]=mark
  elif count%2!=0:
   mark = 'o'
   panels[digit]=mark

  button5.config(text = mark)
  count = count+1
  sign = mark

  if(win(panels,sign) and sign=='x'):
   msg.showinfo("result","player1 wins")
   root.destroy()
  elif(win(panels,sign) and sign=='o'):
   msg.showinfo("result","player2 wins")
   root.destroy()


 if digit==6 and digit in digits:
  digits.remove(digit)

  if count%2==0:
   mark ='x'
   panels[digit]=mark
  elif count%2!=0:
   mark = 'o'
   panels[digit]=mark

  button6.config(text = mark)
  count = count+1
  sign = mark

  if(win(panels,sign) and sign=='x'):
   msg.showinfo("result","player1 wins")
   root.destroy()
  elif(win(panels,sign) and sign=='o'):
   msg.showinfo("result","player2 wins")
   root.destroy()


 if digit==7 and digit in digits:
  digits.remove(digit)

  if count%2==0:
   mark ='x'
   panels[digit]=mark
  elif count%2!=0:
   mark = 'o'
   panels[digit]=mark

  button7.config(text = mark)
  count = count+1
  sign = mark

  if(win(panels,sign) and sign=='x'):
   msg.showinfo("result","player1 wins")
   root.destroy()
  elif(win(panels,sign) and sign=='o'):
   msg.showinfo("result","player2 wins")
   root.destroy()


 if digit==8 and digit in digits:
  digits.remove(digit)

  if count%2==0:
   mark ='x'
   panels[digit]=mark
  elif count%2!=0:
   mark = 'o'
   panels[digit]=mark

  button8.config(text = mark)
  count = count+1
  sign = mark

  if(win(panels,sign) and sign=='x'):
   msg.showinfo("result","player1 wins")
   root.destroy()
  elif(win(panels,sign) and sign=='o'):
   msg.showinfo("result","player2 wins")
   root.destroy()


 if digit==9 and digit in digits:
  digits.remove(digit)

  if count%2==0:
   mark ='x'
   panels[digit]=mark
  elif count%2!=0:
   mark = 'o'
   panels[digit]=mark

  button9.config(text = mark)
  count = count+1
  sign = mark

  if(win(panels,sign) and sign=='x'):
   msg.showinfo("result","player1 wins")
   root.destroy()
  elif(win(panels,sign) and sign=='o'):
   msg.showinfo("result","player2 wins")
   root.destroy()


 ###if count is greater then 8 then the match has been tied 
 if(count>8 and win(panels,'x')==false and win(panels,'o')==false):
  msg.showinfo("result","match tied")
  root.destroy()
  





####define buttons
button1=button(root,width=15,font=('times 16 bold'),height=7,command=lambda:checker(1))
button1.grid(row=1,column=1)
button2=button(root,width=15,height=7,font=('times 16 bold'),command=lambda:checker(2))
button2.grid(row=1,column=2)
button3=button(root,width=15,height=7,font=('times 16 bold'),command=lambda: checker(3))
button3.grid(row=1,column=3)
button4=button(root,width=15,height=7,font=('times 16 bold'),command=lambda: checker(4))
button4.grid(row=2,column=1)
button5=button(root,width=15,height=7,font=('times 16 bold'),command=lambda: checker(5))
button5.grid(row=2,column=2)
button6=button(root,width=15,height=7,font=('times 16 bold'),command=lambda: checker(6))
button6.grid(row=2,column=3)
button7=button(root,width=15,height=7,font=('times 16 bold'),command=lambda: checker(7))
button7.grid(row=3,column=1)
button8=button(root,width=15,height=7,font=('times 16 bold'),command=lambda: checker(8))
button8.grid(row=3,column=2)
button9=button(root,width=15,height=7,font=('times 16 bold'),command=lambda: checker(9))
button9.grid(row=3,column=3)




root.mainloop()

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