说明 

1. 状态机是一个非常实用的理论。在涉及到复杂的场景,建立状态机模型,能带来极大的方便。比如,网络连接、模型状态、业务逻辑。 
2. 状态机并不复杂, 重要的是它的思想,能够极大减轻复杂度。使用时关键在于定义好事件和动作。 

基本概念 

  • state: 状态
  • event: 事件. 事件触发状态变换
  • action: 动作. event发生前或后执行的动作
  • transition: 变换. 状态变换

github

安装

pip install transitions

简单示例

# 连接协议状态机
from transitions.extensions import hierarchicalmachine as machine
from transitions.extensions.nesting import nestedstate
 
class connectionstatemachine:
    """connection state machine."""
 
    def __init__(self, callbacks=none):
        """
        :param callbacks: callbacks for the state machine
        """
        self.callbacks = {}
 
        # 定义状态
        self.states = ["state_not_connected",
                       {
                            'name': "state_connected",   # 状态名
                            'on_enter': self._on_enter_connected,  # 进入状态触发
                            'on_exit': self._on_exit_connected,    # 退出状态触发
                            'children': [     # 状态嵌套
                                "state_not_selected",
                                {
                                    'name': "state_selected",
                                    'on_enter': self._on_enter_connected_selected
                                }
                            ]
                       }]
 
        # transition 1
        self.machine = machine(model=self, states=self.states, initial="state_not_connected", auto_transitions=false)
 
        if callbacks:
            self.callbacks = callbacks
 
        # 定义状态变换
        self.machine.add_transition('connect', "state_not_connected", "state_connected_not_selected")  # transition 2
        self.machine.add_transition('disconnect', "state_connected", "state_not_connected")  # transition 3
        self.machine.add_transition('select', "state_connected_not_selected", "state_connected_selected")  # transition 4
        self.machine.add_transition('deselect', "state_connected_selected", "state_connected_not_selected")  # transition 5
        self.machine.add_transition('timeoutt7', "state_connected_not_selected", "state_not_connected")  # transition 6
 
    # 事件触发的动作
    def _on_enter_connected(self):
        if "on_enter_connected" in self.callbacks:
            self.callbacks["on_enter_connected"]()
 
    def _on_exit_connected(self):
        if "on_exit_connected" in self.callbacks:
            self.callbacks["on_exit_connected"]()
 
    def _on_enter_connected_selected(self):
        if "on_enter_connected_selected" in self.callbacks:
            self.callbacks["on_enter_connected_selected"]()

定义状态机

# 一般都是两种:不嵌套、嵌套
from transitions import machine   #不嵌套
from transitions.extensions import hierarchicalmachine as machine # 嵌套
 
# 检查状态
machine.state
machine.is_<state_name>()

定义状态

# 状态可以是三种类型: 对象、字符串、字典
from transitions import state
states = [
    state(name="solid"),    # 对象
    "liquid",               # 字符串
    {"name": "gas"}         # 字典
]

定义变换

# 定义函数
machine.add_transition(trigger, source, dest, )
trigger(str)         方法名,触发状态转换
source(str or list)  源状态
dest(str)            目标状态
 
# 加上变换
machine.add_transition(trigger="wake_up", source="asleep", dest="hanging out")
machine.add_transition('work_out', 'hanging out', 'hungry')
machine.add_transition('nap', '*', 'asleep')   # 从任意状态变为asleep

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